Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
AnimationNodeAdd3¶
Inherits: AnimationNodeSync < AnimationNode < Resource < RefCounted < Object
Blends two of three animations additively inside of an AnimationNodeBlendTree.
Description¶
A resource to add to an AnimationNodeBlendTree. Blends two animations together additively out of three based on a value in the [-1.0, 1.0]
range.
This node has three inputs:
The base animation to add to
A -add animation to blend with when the blend amount is in the
[-1.0, 0.0]
range.A +add animation to blend with when the blend amount is in the
[0.0, 1.0]
range