Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
AnimationNodeBlend3¶
Inherits: AnimationNodeSync < AnimationNode < Resource < RefCounted < Object
Blends two of three animations linearly inside of an AnimationNodeBlendTree.
Description¶
A resource to add to an AnimationNodeBlendTree. Blends two animations together linearly out of three based on a value in the [-1.0, 1.0]
range.
This node has three inputs:
The base animation
A -blend animation to blend with when the blend amount is in the
[-1.0, 0.0]
range.A +blend animation to blend with when the blend amount is in the
[0.0, 1.0]
range