Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
VSlider¶
Inherits: Slider < Range < Control < CanvasItem < Node < Object
Vertical slider.
Description¶
Vertical slider. See Slider. This one goes from bottom (min) to top (max).
Note: The Range.changed and Range.value_changed signals are part of the Range class which this class inherits from.
Properties¶
size_flags_horizontal |
|
|
size_flags_vertical |
|
Theme Properties¶
|
||
Theme Property Descriptions¶
int grabber_offset = 0
Horizontal offset of the grabber.
Texture2D grabber
The texture for the grabber (the draggable element).
Texture2D grabber_disabled
The texture for the grabber when it's disabled.
Texture2D grabber_highlight
The texture for the grabber when it's focused.
Texture2D tick
The texture for the ticks, visible when Slider.tick_count is greater than 0.
StyleBox grabber_area
The background of the area below the grabber.
StyleBox grabber_area_highlight
The background of the area below the grabber that displays when it's being hovered or focused.
StyleBox slider
The background for the whole slider. Determines the width of the grabber_area
.