Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

InputEventJoypadMotion

Inherits: InputEvent < Resource < RefCounted < Object

Input event type for gamepad joysticks and other motions. For buttons, see InputEventJoypadButton.

Description

Stores information about joystick motions. One InputEventJoypadMotion represents one axis at a time.

Tutorials

Properties

JoyAxis

axis

0

float

axis_value

0.0


Property Descriptions

JoyAxis axis = 0

Axis identifier. Use one of the JoyAxis axis constants.


float axis_value = 0.0

  • void set_axis_value ( float value )

  • float get_axis_value ( )

Current position of the joystick on the given axis. The value ranges from -1.0 to 1.0. A value of 0 means the axis is in its resting position.