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AnimationNodeSync¶
Inherits: AnimationNode < Resource < RefCounted < Object
Inherited By: AnimationNodeAdd2, AnimationNodeAdd3, AnimationNodeBlend2, AnimationNodeBlend3, AnimationNodeOneShot, AnimationNodeTransition
The base class for AnimationNode which has more than two input ports and needs to synchronize them.
Properties¶
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Property Descriptions¶
bool sync = false
If false
, the blended animations' frame are stopped when the blend value is 0
.
If true
, forcing the blended animations to advance frame.