Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

AnimationRootNode

Inherits: AnimationNode < Resource < RefCounted < Object

Inherited By: AnimationNodeAnimation, AnimationNodeBlendSpace1D, AnimationNodeBlendSpace2D, AnimationNodeBlendTree, AnimationNodeStateMachine

The AnimationNode which can be set as the root of an AnimationTree.